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Suspenseful Room Environment

A suspense-filled room built to master lighting in Unreal Engine.

Role
Environment art and lighting
Tools
Blender, Substance, Unreal Engine
Year
2024
  • Unreal Engine
  • Blender
  • Substance
  • Lighting
  • Environment art
  • Suspense
Dim room with a metal bed, a dresser with an old TV glowing green, a paneled door, a desk and a window with blinds, lit by wall sconces and a cold blue light

Overview

A 3D environment built to explore suspense: an eerie, mysterious room where light and shadow do most of the storytelling.

I have been focusing on lighting techniques, and this project helped me feel much more comfortable with them. I modeled everything in Blender, textured it in Substance, and then integrated, lit and rendered the scene in Unreal Engine, which was key to reaching the realism and immersion I was after.

The room is lit by a few wall sconces, a cold blue glow from the window and the green light of an old TV. A metal bed, a desk with a typewriter, radio equipment and scattered, partly redacted documents tell a story without any character in the scene.

Horror and suspense are a recurring interest of mine, and this room was a way to go deeper into how a scene can build tension through lighting, composition and atmosphere.

What I did

  • Modeled the room and its props in Blender.
  • Textured the assets in Substance.
  • Integrated everything in Unreal Engine and built the lighting to create an eerie, mysterious mood.
  • Dressed the room with storytelling props: radio and recording equipment, a typewriter, an old TV, scattered documents and cardboard boxes.
  • Built the mood with a cold blue and green palette, using the wall sconces and the window as the main light sources.
  • Rendered the final images in Unreal Engine, plus clay renders to show the modeling and the lighting separately.
  • Used the project to practice and refine lighting techniques.