
Leo the Truck Reskins
Licensed reskins of existing ABCmouse games, built entirely on the art side in Unity: new state machines and a piece-randomization system, with zero engineering changes.
- Role
- Technical Artist
- Tools
- Unity, Rive
- Year
- 2026
Technical Artist and 3D Modeler
I build worlds that can be played: 3D assets, materials, shaders, UI and procedural tools for Unreal Engine and Unity.
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Hi, I'm Alan, a Technical Artist and 3D Modeler based in Zapopan, Mexico.
I connect art and technology: modeling, texturing, lighting and integrating full scenes in Unreal Engine, and turning hand-crafted assets and animation into responsive builds in Unity, including UI and gameplay animation.
I started as a 3D modeler making game environments, then led technical art and production teams at Orange Planet Labs and UNIAT, and most recently worked as a Technical Artist at Age of Learning. I like owning the implementation end to end, from asset integration and state machines to UI behavior and performance.
I'm open to new opportunities. Feel free to reach out.

Licensed reskins of existing ABCmouse games, built entirely on the art side in Unity: new state machines and a piece-randomization system, with zero engineering changes.

A procedural crystal shader in Blender's real-time renderer: emissive glow, layered transparency and arcane patterns, all built from a labeled node graph.

A 2D concept by Mathias Fekete turned into a low-poly 3D environment where lighting does the storytelling: warm window glows against cool swamp greens and blues.
Technical Artist
Director General, Guadalajara Campus
Director of Partnerships and Development
Technical Art Lead / Program Manager
3D Modeler and Texture Artist
Bachelor's Degree in Video Game Art
Training in game design and development, with an emphasis on 3D modeling and game engines.
Spanish (native). English (fluent), my daily working language at Age of Learning.