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Feast Tower

A complete, published stacking game made by a team of three in one month.

Studio
UNIAT
Role
Technical Artist and 3D Modeler
Tools
Unreal Engine
Year
2023
  • Unreal Engine
  • 3D modeling
  • Technical art
  • Game development
  • Stylized art
  • Rapid production
Feast Tower main menu: a tall stack of colorful sandwich ingredients on a picnic plate over a checkered blanket, with the game logo above and buttons for start, score, exit and credits

Overview

A free casual game built in Unreal Engine by a team of three in a single month. It was published to show that students can ship a complete game.

Feast Tower is a stacking game: ingredients move above the tower and the player drops them with the space bar, trying to land each one as centered as possible. The higher the score, the faster they move. The game has a main menu, a scoreboard and a pause key.

The look is a stylized picnic: chunky food on a checkered blanket, with a cup of coffee and a croissant, and a scenery that shifts from a sunny day to a starry night as the tower grows.

I worked on it as Technical Artist and 3D Modeler: building the 3D assets and making sure the art worked in the engine.

What I did

  • Modeled the game's 3D assets, from the stacked ingredients to the picnic props.
  • Handled the technical side of the art, from getting assets into Unreal Engine to making them work in the game.
  • Helped ship a complete, published game in one month with a three-person team: menu, gameplay, scoreboard and pause.